Weapons

Weapons

Queen's Domain weapons guide: 50+ melee weapons, 20+ throwing weapon types, upgrades, evolution and the Holy Sword Endu flight upgrades.

50+
Melee Weapons
20+
Throwing Types

Introduction

The weapon system in Queen's Domain is large by design and deliberately under-documented. The developer lists more than fifty melee weapons, over twenty types of secondary throwing weapon, an upgrade path and a weapon evolution system that appeared in the release patch notes. What the developer has not published is any individual weapon name, stat line or drop location, so this page explains how the arsenal is structured and how to evaluate a new weapon yourself instead of pretending to know a tier list that cannot exist yet. The practical result is that your own testing is the best available tier list, and the advice below focuses on how to test efficiently rather than on which weapon to worship.

Confirmed Weapon Categories

CategoryScaleWhat Is Confirmed
Melee weapons50+Each has its own moves and a weapon-specific special attack
Throwing weapons20+ typesSecondary slot used without swapping your melee weapon
UpgradesPer weaponWeapons can be upgraded, including Holy Sword flight upgrades
EvolutionSystemWeapons can evolve; a launch patch fixed an evolution freeze

Weapon Decisions

S

Melee Choice

active

Picking a main weapon when no tier list exists

What Is KnownMore than fifty melee weapons exist, each with its own moves and a unique special attack.
How to ChooseTest the special against an enemy you already understand instead of judging damage alone.
UnknownNo official names, stats or drop locations have been published for any melee weapon. The special attack is the clearest signal of what a weapon is for.
A

Throwing Slot

The off-hand option most players forget to use

What Is KnownOver twenty secondary throwing weapon types are confirmed by the developer.
How to ChoosePick a type you can aim under pressure, since the slot costs you no melee capability.
UnknownSupply and ammunition rules are undocumented, so treat throwing as a supplement. Aim practice matters more than raw damage at this stage of the game.
A

Upgrade Path

featured

Investing in what you already carry

What Is KnownWeapons can be upgraded, and Holy Sword upgrades extend flight distance.
How to ChoosePrioritise upgrades that unlock exploration, then improve the weapon you fight with most.
UnknownUpgrade materials and costs have not been documented by the developer. Exploration upgrades are usually the highest-value purchases in the early game.
B

Evolution

A confirmed system with almost no public detail

What Is KnownWeapons can evolve, and the 1.01.01 patch fixed a freeze when they do.
How to ChooseExperiment on a patched build and keep a backup save before you commit resources.
UnknownRequirements, results and side effects of evolution remain unpublished. Backing up a save before experimenting is cheap insurance.

Core Mechanics

The confirmed structure is straightforward. You find melee weapons, equip one, and use its normal attacks, its charge attack and its unique special. A secondary throwing weapon sits in an off-hand slot and gives you a ranged option without a full swap. Upgrades improve a weapon you already own, and evolution changes it further, with the release patch fixing a freeze that could occur during evolution. The Holy Sword is a special case because it doubles as a traversal tool: its upgrades extend flight distance, which makes it both a weapon investment and a mobility investment. No official numbers exist for damage, scaling or upgrade cost.

Advantages

A wide arsenal with per-weapon specials means the game rewards curiosity rather than a single meta pick. When every melee weapon carries its own special attack, trying a new drop is a real change in options, not a small stat bump. The evolution system also gives you a reason to keep using a weapon you like instead of replacing it the moment something shinier appears. And because the Holy Sword upgrades improve both combat and traversal, investing in it is never wasted. For players who like experimenting, this is the most generous part of the design. Because the developer keeps adding fixes, a weapon that feels awkward at launch may improve after a patch, so revisit favourites instead of writing them off permanently.

Challenges

Without published names or stats, weapon advice is inherently shallow. This wiki cannot tell you which of the fifty-plus melee weapons has the best damage, because the developer has not disclosed any of them, and any site that lists them is either data-mining or inventing. Upgrade costs and evolution requirements are equally undocumented. The practical downside for players is that comparing two weapons means testing them yourself, which takes time, and the release-window freeze bug around evolution is a reminder that new systems can still need patches. For now, the most useful thing this page can do is teach you how to evaluate a weapon in a minute of play, which is exactly what the cards below focus on.

Frequently Asked Questions

Is there an official weapon list?+
No. The developer has confirmed the scale of the arsenal, more than fifty melee weapons and over twenty throwing weapon types, but has not published a single weapon name, stat line or acquisition location. This wiki therefore refuses to present a named list. If you see a detailed weapon database elsewhere, treat it as either extracted data or fabrication until the developer or the game itself confirms it.
How does weapon evolution work?+
The release patch notes mention a freeze that occurred when weapons evolve, which confirms that evolution exists as a system. They do not explain the requirements, the materials or what changes after evolution. The practical takeaway for now is that evolution is real, that it was buggy at launch, and that you should make sure your game is on version 1.01.01 or later before experimenting with it seriously.
Should I upgrade the Holy Sword first?+
For most players, yes. The Holy Sword is both a weapon and your main traversal tool, and upgrades extend how far its flight carries you. That means an upgrade can open routes that were previously impossible, which is value no ordinary melee weapon can match. The developer has not published upgrade costs, so the honest advice is to prioritise the sword whenever a gap is blocking your exploration and let other weapons wait.

Quick Tips

💡

Judge a new weapon by its special, not by its damage number. Because every melee weapon carries a distinct special attack, the interesting question is what the special lets you do that your current weapon cannot. A weapon with lower raw output but a special that solves a specific enemy may be the better pick, and the only way to know is to take it into a fight you already understand.

💡

Do not dismantle or discard a weapon just because it feels weak at base. Upgrades and evolution are confirmed systems, and the release patch specifically fixed a freeze tied to evolution. A weapon that starts poorly may be the one that changes later. Keep one or two favourites and invest in them rather than spreading every resource across the whole arsenal.

💡

Upgrade the Holy Sword whenever exploration stalls. Its flight distance grows with upgrades, which turns blocked gaps into open routes. Treat a failed jump as a shopping list entry rather than a dead end, and remember that the sword is the only confirmed item in the game that improves both how you fight and where you can go.

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